About Me

I am a trained scientist with a PhD in Astrophysics specializing in computational methods. My main interests are computational modellingdata science and machine learning. I am currently looking to join a motivated team with a passion for data science, preferably in climate-techaerospace or the energy sector.

I have a few artistic hobbies, such as music (I sing and play a few instruments), and 3D art (mainly with Blender). Programming is one of my primary hobbies as well as being a cornerstone in my work. Currently I use Python and a bit of Rust, but I have previously used JavaScript, C, Julia and IDL as well.

If you’re interested in getting in touch, you can send me an email or find me on Twitter, GitHub, Instagram and LinkedIn.

Feel free to take a look at my CV as well.

Research

I did my PhD in the Galactic Archaeology group at Heidelberg University as a part of the International Max Planck Research School programme (IMPRS-HD) investigating non-equilibrium chemical processes in cool stellar atmospheres. My PhD thesis, entitled “Modelling Non-Equilibrium Molecular Formation and Dissociation for the Spectroscopic Analysis of Cool Stellar Atmospheres”, combines conventional computational modelling techniques in astronomy with machine-learning ones. During my PhD, I published 2 first-author papers, detailed in the research section below.

I did an integrated Master’s degree at the University of Exeter in Exeter, UK. For my research, I worked in the AWESoMeStars group headed by Prof. Sean Matt. My master’s dissertation was on “Using Open Magnetic Flux to Refine Stellar Rotational Evolutional Tracks”. I also did a summer project in the same group, investigating the loss of angular momentum from the Sun by studying the solar wind.

Notable Publications

An exhaustive list of my research and employment can be found through my ORCID

Coding Projects

I enjoy writing different kinds of computational simulations for fun & understanding. Here’s a list of the ones I’ve got so far:

Creative Writing

I’m a huge fan of creative writing, having run multiple tabletop roleplaying game (TTRPG) campaigns and developing my own systems. The newest one I’m developing is called Fatecraft. Season 1 is currently ongoing! There should be new updates every week. An older TTRPG system I wrote is Shroud. There’s enough info there to pick up and play a game if you’d like, including a starter adventure and some characters.

I also write short stories, if you’re interested you can start with this one.

3D Art

I like making physical renders and simulations with Blender, like this representation of our Sun with solar wind particles!